Senior Environment Artist - Midlands, UK
Our client seek a Senior Environment Artist to join their talented and experienced team, working on a range of high profile, AAA projects.
Responsibilities:
- Ensure both yours and the department’s 3D assets and environments are the required AAA quality
- Realistic environment creation in collaboration with the art Leads and managers
- Exploration of new technologies and practices to incorporate into production
Requirements:
- Portfolio illustrating prowess in environment art and its use in released titles
- Technical proficiency to perceive all aspects behind environment creation
- Demonstrable achievements in console games
If you would like to be considered for this role or to discuss our current art opportunities, please send your CV to adrian@big-planet.biz
VFX Artist - North, UK
This heavyweight studio has worked on a range of titles, covering a number of genres. They are seeking to hire VFX Artists to join their team.
They requiree someone with AAA console experience in Real-Time Visual Effects work. You will have experience with at least one of the following: Unreal Engine, Unity, CryEngine or similar VFX editor.
If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz
VFX Artist - Netherlands
- You will work on a wide range of environmental, weapon and character effects
- You will be responsible for setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint)
- You will become part of the visual effects team and be responsible for creating, visualizing and implementing real-time particle and shader effects, in close collaboration with the design and art departments
- You have a strong understanding of particle systems (Houdini, Popcorn FX, Cascade, etc.)
- You have a strong technical and artistic skillset, with a passion for building expressive real-time effects shaders
- You have experience with visual scripting languages
- You have experience with Maya or similar 3D packages and node-based shader building tools (Unreal, Maya hypershade, etc.)
Animator - Poland
- Creating high-quality realistic and responsive animations.
- Rigging and character setup for all bipedal, quadrupedal, and other forms of character movement
- Reporting animation wip’s and doubts to the Lead Animator.
- Collaboration with multiple art, design and engineering teams.
REQUIREMENTS:-
- Good knowledge using Motion Builder and/or Maya.
- At least 3 years documented experience in animation in games or film industry.
- Good knowledge using Motion Builder and/or Maya.
- Experience in animation biped/quadruped characters and other organic and inorganic forms.
Senior Animator - Midlands, UK
We are working with an award winning,multi-platform developer. They are seeking to hire a Senior Animator for their top-tier team, based in theMidlands, UK.
Please see below for an outline of the job description:-
Responsibilities:
- Ensure all animation assets are produced in line with the projects agreed standards
- Fix any bugs identified in owned animation assets, either through own testing or by QA
- Test all animation assets against specification, to ensure they perform as required
Requirements:
- Excellent knowledge of 3dsMax (CS Biped) and Motion Builder
- Understands character / facial rig creation and can create them where / if required
- Experienced in cinematic creation. Understands staging, cinematography and character performance to a good level
- Skilled at motion capture editing to define game clips and enhance performance
VFX Artist - South-East
We are working with an established and highly experienced developer, who are seeking to a hire Technical Artist for a fixed term contract, based at their mobile studio in Brighton, UK.
Requirements:
- Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and Vfx
- Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
- Experience of creating Custom Tools, Scripts and Shaders.
- Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop.
- Ability to communicate and work with artists, coders & designers in a dynamic team environment.
- Passion for tools and pipelines with a focus on future areas and trends.
- Prepared to learn new tools during production.
- A keen gamer and an appreciation of the visuals and user experience on all platforms from mobile to consoles.
It would also be advantageous to have experience in some of the following areas:
- Experience in MEL, Python, C# scripting.
- Knowledge of Unity or Unreal.
If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planent.biz
Senior Technical Artist - Midlands
We are working with an award winning, multi-platform developer. They are seeking to hire a Senior Technical Artist, with their top-tier team, based in the Midlands, UK.
Please find the outline of the job spec’ below:
- Technical knowledge across multiple platforms.
- Broad range of tools experience, defining the workflows and tools for both the Technical Artist and others to use
- Full lifecycle experience as a Senior Technical Artist on at least two shipped console titles, using current-generation art techniques and processes.
- Knowledge of commonly used programming languages, in particular MaxScript, C# and HLSL.
Responsiblties:
- Define art pipelines, workflows, budgets and optimisation processes for asset development, for streamlined production and jaw-dropping visual quality.
- Stay up to date with cutting edge development and rendering techniques.
- Confidently liaise between Art, Programming, Design and Production teams.
- Bring new techniques into the studio and recommend training requirements on an on-going basis.
If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planent.biz
3D Environment Artist - Cheshire, UK
We are working with a AAA, European, independent developer, who are seeking to hire a 3D Environment Artist. Please see below for an outline of the role.
Responsibilities:
- Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
- Work to a functional and aesthetic brief, within technical constraints
- Create models of 3D environments, map predefined textures, create new textures and light environments
Requirements:
- Model and texture both high and low polygon environments, including terrain, buildings and props
- Expert ability with Maya and Adobe Photoshop
- Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.
If you would like to be considered for this role, or to discuss our current art opportunities, please send your CV to adrian@big-planet.biz
3D Character Artist – Netherlands
We are working with an established VR/ARand Mobile game studio, developers of high profile titles.
They are seeking an experienced Character Artist,capable of creating realistic and stylized art, to join their talented team.
Responsibilities:
· Develop and execute new andexciting art styles
· Integrate 3D assets into theUnity 3D game engine
· Collaborate with engineers,designers and producers to ensure consistent product vision
· Participate in art reviews andrespond to critical feedback in a professional manner
Requirements:
· Ability to create bothphotorealistic and stylized 3D character art
· Low- and high polygon modelingexperience
· Expert attention to detail inall aspects of UV Mapping, textures, shaders and LOD’s
· 3+ years game industry or filmrelated experience as a 3D artist
· Shipped at least one gametitles on any platform
· Outstanding skills in 3D Maxor Maya, ZBrush and Photoshop;
If you would like to be considered for thisrole, or discuss your options and other opportunities, please send your CV inan MS word format to adrian@big-planet.biz
Senior 3D Environment Artist – Netherlands
We are working with a VR/AR and Mobile gamestudio, developers of high profile titles.
They are seeking a Senior EnvironmentArtist, experienced in creating realistic and stylized art, to join theirtalented team.
Responsibilities:
· Develop and execute new andexciting art styles
· Integrate 3D assets into theUnity 3D game engine
· Collaborate with engineers,designers and producers to ensure consistent product vision
· Participate in art reviews andrespond to critical feedback in a professional manner
Requirements:
· Ability to create bothphotorealistic and stylized 3D environment art
· Low- and high polygon modelingexperience
· Expert attention to detail inall aspects of UV Mapping, textures, shaders and LOD’s
· 5+ years game industry or filmrelated experience as a 3D artist
· Shipped at least two gametitles on any platform
· Outstanding skills in 3D Max orMaya, ZBrush and Photoshop
If you would like to be considered for thisrole, or discuss your options and other opportunities, please send your CV inan MS word format to adrian@big-planet.biz
Lead Artist - South, UK
We are working with a world renowned, multiplatform, UK development studio that is seeking a Lead Artist to join their team.
Requirements:
- At least 3 years’ games industry art experience, including 1 year in a senior or lead role.
- Full cycle production experience on a published game title.
- Legally eligible to work in the UK.
- Lead and guide a dedicated team of environment artists.
- Hands-on contribution to artwork.
- Responsibility for all artwork required on a specific project.
- Plan and structure tasks with efficiency.
- Excellent understanding of all art aspects required for 3d games, including environments, characters, 2D/GUI and animation.
- Highly experienced and knowledgeable in Photoshop and a 3d package such as 3dsMax or Maya.
- Excellent artistic ability and direction, with strong and responsible leadership.
- Good understanding of the game development process as a whole, including technical limitations and opportunities.
VFX Artist - Midlands, UK
Our client is an independent game development studio, who have delivered award-winning titles, created by some of the most experienced and talented individuals in the UK. They are seeking to hire an experienced VFX Artist who excels in realistic, dramatic effects.
Requirements:
- Proficiency with 3D graphics, particle systems, physics, ribbons, shaders and post process effects
- Strong Photoshop editing skills for creating texture effects for use with particle systems
- An outstanding portfolio demonstrating your particle and VFX work for AAA titlesIf you would like to be considered for this role with a top-tier team please sen
3D Character Artist - Netherlands
Our client is seeking Character Artists across all levels of experience in game development.
Responsibilities:
- You will undertake a wide variety of challenges related to game characters. You want to be a video game character artist, and you’re not intimidated by the technical and often fiddly side of game character production.
- In addition to sculpting, you will texture, shade, light and articulate.
- You’re broadly skilled and understand that character work does not end in zBrush.
Requirements:
- You know your anatomy inside and out.
- You understand surfacing, can create fantastic textures and can author materials.
- You know how to build game meshes that can exactly reproduce the source material, but which are light on resources and performance.
- You’re a great sculptor, who can work in any style – real or expressive, hard surface or organic.
Experienced/Senior Technical Artist - Midlands, UK
Our client is looking for an accomplished Technical Artist.
Responsibilities:
- Build studio art processes
- Implement asset pipeline with Creative, Tools and Rendering teams
- Imaginatively resolve problems and tailor proprietary utilities
Requirements:
- Experienced utilising 3DS Max, Maya, C++, C# and 3D packages for scripting and plug-ins
- Experience of working on published consoles and titles
- Confident in implementing asset pipelines, exporting and automation of
- processes
- Avid gamer
- Good communicator in English
Experienced Environment Artists – Scotland – Mid-Core Mobile
We are actively working exclusively with an experienced team, who are in pre-production phase, developing an action, MMO, PvP, mobiletitle.
They are currently seeking Experienced Environment Artists to build their worlds and cityscapes.
SKILL REQUIREMENTS
• 3+ Years experience in 3D environment art creation
• At least 1 published title on Console, PC or mobile, taken from concept to completion
• Experience creating stylised worlds and assets
• Highly skilled in modelling and texturing using3Ds Max / Maya and Photoshop
• Ability to apply sound principles and light environments
• A solid understanding and experience working with art pipelines and asset optimisation
Artist - VFX / Special Effects (12 month contract)
Location: Oxford UK
Our client is currently looking for a Visual Effects Artist,passionate about creating spectacular and convincing special effects,self-driven and talented, with a genuine interest in playing games.
The successful applicant will work in a team of dedicated VFX artists, contributing to a range of exciting game projects that are currently in production. Demonstrating strong aesthetic flair and vision you will help bring our games to life whilst ensuring that technical compliance needs and project deadlines are met.
This role will initially be a 12 month full-time employed contract role based in-house at our Oxford head-studio. For the right person there are great prospects for this contract to be extended in future and/or to transition into a permanent in-house role. You must be able to legally work in the UK.
EXPERIENCE:
· We are ideally looking for someone with gameindustry experience on a published title as a VFX Artist, and would prefer experience of a full production cycle, from beginning to end. However for thisrole we will also be considering exceptionally talented junior or graduate applicants.
· Please include a link to your portfolio of examples demonstrating outstanding visual and technical VFX ability.
RESPONSIBILITIES:
· Create, design and implement real-time particle effects using both static and animating 2D/3D elements, working to a functional and aesthetic brief, within technical constraints
· Ensure special effects meet technical compliance and schedule needs, working with other members of the VFX and Art teams to ensure that tasks are completed on time to their best possible standard
· Collaborate productively within a multi-disciplined team environment, being responsive to deadlines and working well under pressure, multi-tasking to meet various production objectives for multiple projects in a fast-paced development environment
· Suggest and promote improvements to our VFX systems and pipeline
SKILLS:
· Excellent artistic ability and direction, whilst also able to seek and react to constructive feedback.
· Expert Adobe Photoshop ability with fluent knowledge of 3d Studio Max and/or Maya
· Expert-level of understanding for particle systems and post processing effects, with excellent understanding and implementation skills of in-game special effects
· 3D modelling and 2D particle texture creation skills
· Understanding of lighting, HDR, PBR, material set up an advantage, as well as any traditional art skills
· Excellent initiative, self-motivation,communication, organisational and problem solving skills
· A genuine interest in playing games
CV to ash@big-planet.biz to apply
Senior Level Artist – Paris – Sports Titles – AAA Console Studio
Our client is looking for a Senior Environment Artist who will have a key role in the studio art team. His role will be to create 3D environments for video games: realistic, art direction, lighting, rendering, shader, Unreal Engine 4.
Skills and Experience required:
- Experience in video game production is required.
- Proven skills in lighting & rendering in Unreal Engine 4.
- Proven skills in modelling and texturing for real-time.
- Good communication skills.
- Maya or 3DS Max experience.
- At least one published console title released from full production cycle as an Environment Artist.
- Happy to work and live in Paris.
- Happy to work on sports titles.
- Great 3D environment art portfolio.
To apply send word document CV and portfolio link to ash@big-planet.biz
Group Lead Environment Artist – Royal Leamington Spa, UK – AAA Studio
Our client is an independent game development studio. Established in 2010 by some of the most experienced and talented developers in the UK industry, their mission is to make genre-defining video games for a global audience.
Our client is looking for skilled and experienced Group Lead Environment Artists,responsible for the creation of immersive environments that realise our game’s vision. As Group Lead, you’ll be overseeing one of the Environment groups,working in conjunction with the Lead Environment Artist and Art manager to plan work for the team and ensure our high quality bar is realised.
As a key member of the team, you’ll be responsible for creating consistently high quality environment art, bench marking and raising the bar for environment content in our titles.
You’ll work closely with the Lead Artist and internal stakeholders, cascading information to your team, so strong communication and organisational skills are a vital part of your skill set. Your technical and practical abilities will be well developed, and you’ll be able to grasp new concepts and programs quickly, as well as participating in R&D of new techniques to implement into the production pipeline.
As a flexible, highly motivated and detail conscious professional, you’ll use your experience in your field to develop and mentor team members, while retaining hands-on creative responsibilities and keeping up to date with the latest bleeding-edge art production techniques.This is an excellent opportunity for an experienced Senior Artist to take the step into a more leadership focused position.
SKILLS SUMMARY:
Experience of working on published titles on consoles.
A proven track record in the delivery of high performance, high quality 3D assets for AAA titles.
A thorough understanding of all technical aspects of environment creation.
Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring anddeveloping junior staff
An outstanding portfolio demonstrating your environment work for AAA titles
Apply Now:send CV to paul@big-planet.biz
Technical Art Director - London, UK - (Ref 650)
Overview:
Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.
The Role
As Technical Art Director, your role is to apply a strategic vision for content and tools, foster and grow the internal teams and provide leadership and guidance. You'll oversee two projects, collaborate with the studio directors and liaise with partners, helping to define and improve content creation processes within the studio.
By setting a great example and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. You will maintain a consistently high standard of support across all disciplines on the project,and work with other Technical Artists in the studio to improve our development practices.
You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably.
Responsibilities:
Supervise and direct two skilled teams of Technical Artists
Guide and drive the team’s approaches to contentcreation and tools
Prototype, develop and improve content creation pipelines
Spearhead R&D efforts for tools and new technologies
Create, organise and lead training across the Art Team
Skills and Experience
8+ years of experience as a Senior or Lead Technical Artist on shipped titles
Excellent verbal and written communication skills
Strong proactive problem-solving attitude
Demonstrable knowledge of modern game contentcreation workflows
Extensive application scripting experience (e.g.Python, MAXScript, MEL Script)
Solid understanding of real-time physically-based materials & rendering (PBR)
Passion for games and game development
Preferred Skills and Experience
Experience with Unreal Engine, especially UE4
Strong digital art skills (modelling, texturing,lighting)
Knowledge of programming languages such as C++or C#
Experience with outsourcing processes
Perks & Benefits
- Private medical insurance that will covers you, your partner, and children
- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children
- Pension scheme where the company matches your contribution
- Complimentary gym membership
- Free eye tests + discounted glasses
- Quarterly revenue share after 1 year of service
- Brand new state of the art office
- Life drawing classes, and massage allowance
- Free fruit juices and soft drinks + Beer and pastries on a Friday.
- Childcare voucher scheme
- Employee assistance programme
Apply Now:send CV to paul@big-planet.biz
Senior Technical Artist - London, UK - (Ref 649)
Overview:
Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.
The Role
As a Senior Technical Artist, you will be responsible for owning major aspects of projects.
You will set great examples and help mentor the Art team in order to maintain a consistently high standard of support across all disciplines within the studio.
You will represent the Art Team on all issues related to art production, and work closely with all other teams in assisting with the technical implementation and management of in-house and outsourced assets.
You should have a pragmatic and practical approach to working with technology, with experience working to technical limits and ensuring the Art team adheres to these targets. During day-to-day work, you would be handling a diverse range of work including workflow processes, tools, optimization, planning, documentation and bug-fixing.
Responsibilities:
Assist with planning and implementation of game,tools and editor features
Establish technical guidelines and drive consistency across the art team
Prototype, develop and improve art pipelines
Organise and drive performance and platform optimisation
Skills and Experience
Great communication and people-management skills
Strong problem-solving, can-do attitude
Extensive experience in Autodesk 3ds max and/or Autodesk Maya
Knowledge of one or more script languages: Maxscript, Python, JavaScript
3+ years experience working on AAA PC or console games
PreferredSkills and Experience
Experience with Unreal Engine, especially UE4
Strong digital art skills (modelling, texturing,lighting)
Experience with Physically-Based Rendering systems
Knowledge of programming languages such as C++or C#
Experience with outsourcing
Perks& Benefits
- Private medical insurance that will covers you, your partner, and children
- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children
- Pension scheme where the company matches your contribution
- Complimentary gym membership
- Free eye tests + discounted glasses
- Quarterly revenue share after 1 year of service
- Brand new state of the art office
- Life drawing classes, and massage allowance
- Free fruit juices and soft drinks + Beer and pastries on a Friday.
- Childcare voucher scheme
- Employee assistance programme
Apply Now:send CV to paul@big-planet.biz
Junior Technical Artist - London, UK - (Ref 648)
Overview:
Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.
The Role
Working primarily in Maya, you would be expected to develop and maintain scripts and tools that can improve the efficiency of the art team, and allow them to reach higher quality standards while bearing in mind budget requirements for the project.
Develop and improve art pipelines
Communicate between all disciplines to resolve issues and push quality
Assist the programming team with tools and features
Skills and Experience
Great communication skills
Strong problem-solving, can-do attitude
Experience with Autodesk Maya
Knowledge of at least one real-time game engine(e.g. Unreal 4, CryEngine or Unity)
Experience with Python scripting
Preferred Skills and Experience
Solid game art skills (modelling, texturing,lighting)
Knowledge of other scripting or programming languages (e.g. MEL Script, Javascript, maxscript, C#)
Perks& Benefits
- Private medical insurance that will covers you, your partner, and children
- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children
- Pension scheme where the company matches your contribution
- Complimentary gym membership
- Free eye tests + discounted glasses
- Quarterly revenue share after 1 year of service
- Brand new state of the art office
- Life drawing classes, and massage allowance
- Free fruit juices and soft drinks + Beer and pastries on a Friday.
- Childcare voucher scheme
- Employee assistance programme
Apply Now:send CV to paul@big-planet.biz
Technical Artist - London, UK - (Ref 647)
Overview:
Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.
The Role
Our client is looking for a talented Technical Artist to help us build stunning and inspiring art while maintaining solid performance for an upcoming title. You will be responsible for providing and maintaining a consistently high standard of support for the art teams within the studio. You will assist with the technical implementation and management of in-house and outsourced assets.
You’ll be inspiring the team and maintaining the quality bar while collaborating with Art direction and Design to ensure the game looks great and plays fantastic. You will help establish the vision for the game and you will be a key point of contact for our world-leading development partners.
Responsibilities:
Communicate between all disciplines to resolve issues and improve game quality
Prototype, develop and improve art pipelines
Optimise run-time performance of our games
Assist the programming team with implementing art-related tools and features
Skills and Experience
Strong proactive problem-solving attitude
Experience with Unreal Engine, especially UE4
Demonstrable knowledge of modern game content creation workflows using Autodesk 3dsmax and/or Autodesk Maya
Good application scripting experience (e.g.Python, MAXScript, Javascript)
Preferred Skills and Experience
Rigging experience
Run-time performance profiling
Strong digital art skills (modelling, texturing,lighting)
Knowledge of programming languages such as C++or C#
Experience with outsourcing processes
Perks& Benefits
- Private medical insurance that will covers you, your partner, and children
- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children
- Pension scheme where the company matches your contribution
- Complimentary gym membership
- Free eye tests + discounted glasses
- Quarterly revenue share after 1 year of service
- Brand new state of the art office
- Life drawing classes, and massage allowance
- Free fruit juices and soft drinks + Beer and pastries on a Friday.
- Childcare voucher scheme
- Employee assistance programme
Apply Now:send CV to paul@big-planet.biz
Lead Technical Artist - London, UK - (Ref 504)
Overview:
Ourclient is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards andnominations world-wide.
TheRole
By setting great examples and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. You will maintain a consistently high standard of support across all disciplines on the project,and work with other Technical Artists in the studio to improve general development practises.
You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably.
Responsibilities:
Manage a small, skilled team of Technical Artists
Drive the planning and implementation of game,editor and standalone art tools
Investigate run-time performance and propose optimal solutions
Prototype, develop and improve content creation pipelines
Assist the programming team with implementing art-related tools and features
Essential Skills and Experience
3+ years of experience as a Senior or Lead Technical Artist on shipped titles
Excellent verbal and written communication skills
Strong proactive problem-solving attitude
Demonstrable knowledge of modern game content creation workflows
Extensive application scripting experience (e.g.Python, MAXScript, Javascript)
Solid understanding of real-time physically-based materials & rendering (PBR)
Passion for games and game development
Preferred Skills and Experience
Experience with Unreal Engine, especially UE4
Strong digital art skills (modelling, texturing,lighting)
Knowledge of programming languages such as C++or C#
Experience with outsourcing processes
Perks& Benefits
- Private medical insurance that will covers you, your partner, and children
- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children
- Pension scheme where the company matches your contribution
- Complimentary gym membership
- Free eye tests + discounted glasses
- Quarterly revenue share after 1 year of service
- Brand new state of the art office
- Life drawing classes, and massage allowance
- Free fruit juices and soft drinks + Beer and pastries on a Friday.
- Childcare voucher scheme
- Employee assistance programme
Apply Now:send CV to paul@big-planet.biz
Senior Technical Artist - Sheffield, UK - (Ref 590)
Overview:
Our client is one of the UK's most prolific and secure independent game developers with a talented team of over 230 staff currently based in Sheffield. This is an opportunity for a talented individual to join a world-class, award-winning game development studio.
Requirements
At least 5 years production work on AAA games
Experience of production level shader work and optimisation within Unreal 4
Experienced with blueprints and their implementation
Strong understanding of the creation of physical based shaders
Confident utilising 3DS Max, Maya, Z brush and other modelling / animation packages
Strong scripting and coding abilities
High levels of aesthetic attention to detail
Good communicator in English
WeOffer
Competitive salary and benefits in an established studio with many new titles currently in development
A working environment that is relaxed yet rewarding
The opportunity to palpably contribute to the direction of the titles
The office is located in a vibrant, northern British city with good transport links
Apply Now:send CV to paul@big-planet.biz
New Vacancy - Lead Gameplay Designer - Cracow, Poland - (Ref 299)
New Vacancy - UI/UX Artist - Warsaw, Poland - (Ref 346)
Senior Vehicle Artist - Sheffield, UK - (Ref 640)
VACANCY - 3D Artists (French Speaking) – Bordeaux, France.
3D Artists with AAA experience wanted for Bordeaux based studio. Character/Environment Artists accepted but Generalists preferred. Near-fluent French language skill a must.
Our client succeeded in becoming the first French independent developer for console games. Specialising in license based games,action-adventure games and racing games, our client has also supported on AAA titles.
APPLY NOW, send your CV and Portfolio link to paul@big-planet.biz
If not for you right now, perhaps a friend or colleague maybe interested.
Senior Generalist Lighting TD – UK North
Ourclient is a renowned UK production company specialising in bespoke animation,cinematics, imagery, and fx. They are looking to expand their team immediatelywith an experienced senior CG Generalist specialising in Lighting who also hasexperience in modelling, animation, VFX, compositing and finishing. Work on lighting hard surfaces, particularly automotive/vehicles, is a plus. Thisis a key role for the studio and you will have input to improve teamperformance and actively contribute innovation, ideas, and solutions. Part ofthe role can be fulfilled remotely.
Responsibilities
Supply a range of 3D skills to the production pipeline
Keep yourself and the business on the leadingedge of technology in the current CG environment by proactively seekingknowledge externally, and sharing it with the team
Configure the lighting within your own shotsand also knowledge share/assist on all other shots/scenes within the project tocreate bespoke lighting
Work alone and collaboratively, controllingyour own assignments with multiple tasks and shifting deadline pressure
Assist the project manager in creatingschedules and milestones
Collate necessary information from the projectmanager, and potentially the client, for any briefs
Build rapport and understanding with teammembers and sometimes with clients
Constructively critique and utilise feedback
Mentor junior team members
Requirements
At least 3 years experience within a CG relatedindustry
Confident utilising 3dsMax (if not, then Maya),VRay, Nuke / AfterEffects and Photoshop
Excellent written and verbal Englishcommunication skills to communicate clearly and effectively on all levels
Must have strong problem-solving skills andattention to detail and quality
Must be a competent finisher
Must like working on configurators
You must supply an animated showreel and giveaccount of your participation within each shot/scene contained
We Offer
Competitive salary
Results derived bonus scheme
Holiday allowance
Pleaseforward CV’s in .doc or .docx format, portfolio and showreel links to AdanHill, Recruitment Consultant - adan@big-planet.biz (ref #594)
Art Director – UK Midlands – Console
Our client has maintained its position as one of the UK’s most successful games developers for decades. Excelling across platforms, with the ‘fastest selling’ BAFTA award winning Best Sports Game. They are looking for an experienced Art Director with a background in racing titles.
Responsibilities
Directing the art team for the studio’s racing titles
Support the Leads in fulfilling the artistic vision
Critiquing and project management, including budget, skills allocation and scheduling
Recruitment and training for the art team
Requirements
At least 5 years relevant experience, with at least 2 as Art Director
At least 2 projects worked complete cycle as Art Director
Demonstrable prowess leading teams internally and with external partners
Fastidious in work delivery
Avid gamer
Good communicator in English
We Offer
A permanent senior position in a renowned international studio
Artistic autonomy and the opportunity to palpably contribute to the titles
Competitive salary and guaranteed holiday allocation
Cutting edge faculties
Security and career advancement path
Please forward CV’s in .doc or .docx format and portfolio links to Adan Hill, Art & Design Recruitment Consultant - adan@big-planet.biz (ref 429)
Vacancy – Automotive Director – UK North
Our client is a renowned UK production companyspecialising in bespoke animation, cinematics, imagery, and fx. They arelooking to expand their team immediately with an Automotive Director. You musthave a broad technological knowledge of CG and rendering technologies and theirprocesses. They are looking for a highly committed individual who has thetalent and experience to develop compelling, creative solutions and motivatethe team.
Responsibilities
Manage the departmenton a business level: sales pitches and presentations on behalf of the team;conceptualize original/innovative strategies to support future customerbusiness needs, and develop long term plans and grow existing accounts wherepossible for the studio; budget for the department and customer, keepinginvoicing current, accurate, and accounts running at target profitability.
With the Head ofVisualisation, Pipeline TD and Producer, lead the project initiatives andvisual development outlined in the customer’s creative brief, continuallystriving to enhance the quality of the work we deliver
Monitor work flow,provide visual support through reference materials/creative brief
Work in unison withthe studio artists to deliver quality work on time, and intercede withsolutions when issues arise, utilising your technical knowledge to bringinformed decisions to team queries
Requirements
At least 5 to10 years’ experience creating CGI assets for complexvehicle configurators, marketing imagery and animation in the automotive sector
Confident utilising3DS Max (if not, then Maya), VRay, Nuke and Photoshop
Must have strongproblem-solving, business and team management skills
Fastidious attentionto detail and delivering quality
Excellent writtenand verbal English communication skills to communicate clearly and effectivelyon all levels
We Offer
Competitive salary
Results derivedbonus scheme
Holiday allowance
Please forward CV’s in .doc or .docx format, portfolio and showreel linksto Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #599)
Head of Visualisation (Automotive) – UK North
Our client is a renowned UK production company specialising in bespoke animation, cinematics, imagery, and fx. They are looking to expand their team immediately with a Head of Visualisation. You must have a broad technological knowledge of CG and rendering technologies and their processes. They are looking for a highly committed individual who can give and take creative direction, find compelling, creative solutions and motivate the team.
Responsibilities
Oversee the art team
Manage the entire process from client meetings and briefings, scheduling and setting milestones with the Producer and Project Manager for the automotive pipeline, sales pitches and presentations, provide technical support, critique and maintain quality until sign-off
Set departmental standards, and iterate documentation
Contribute to marketing campaign ideas
Keep yourself and the business on the leading edge of technology in the current CG environment by proactively seeking knowledge externally, both published and industry events, and sharing it with the team
Recruit as necessary
Requirements
At least 5 to10 years’ experience creating CGI assets for complex vehicle configurators, marketing imagery and animation in the automotive sector
Confident utilising 3DS Max (if not, then Maya), VRay, Nuke and Photoshop, and ideally Deltagen and RPManager for 3DS Max
Fastidious attention to detail and delivering quality
Excellent written and verbal English communication skills to explain technically complex information to clients in an understandable manner
We Offer
Competitive salary
Results derived bonus scheme
Holiday allowance
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #598)
Technical Environment Artist – Cracow – Console
Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for an exceptional, talented and experienced Technical Environment Artist.
Responsibilities
Work directly with the designers, programmers, animation and environment teams, conducting on-going technical asset reviews, providing corrective feedback and conducting workshops as their dedicated technical artist
Develop modelling and texturing pipeline for environmental asset creation
Define, document and maintain technical standards
Requirements
At least 2 years experience in game development
Confident utilising Maya and Photoshop, and ideally Houdini and Substance
Good modelling and texturing, and basic PBR and animation skills
Familiar with a scripting language (python preferred)
Good communicator in English
We Offer
Competitive salary, paid holiday and result-driven bonuses
Permanent role in a modern, much-admired studio
Health and leisure benefits
Relocation assistance
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #592)
Technical Character Artist – Cracow – Console
Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for an exceptional, talented and experienced Technical Character Artist.
Responsibilities
Work directly with the designers, programmers, animation, character and hard surfaces teams, conducting on-going technical asset reviews, providing corrective feedback and conducting workshops as their dedicated technical artist
Develop modelling and rigging/skinning/texturing pipeline for character and hard surface assets
Secondary motion set up (cloth simulation, rigid body simulation)
Define, document and maintain technical standards
Requirements
At least 2 years experience in game development
Confident utilising Maya and Photoshop, and ideally Houdini and Substance
Good modelling and texturing, and basic PBR and animation skills
Familiar with a scripting language (python preferred)
Good communicator in English
We Offer
Competitive salary, paid holiday and result-driven bonuses
Permanent role in a modern, much-admired studio
Health and leisure benefits
Relocation assistance
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #130)
Cinematic Designer - Cracow - Console
Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for a talented Cinematic/Cutscene Designer.
Responsibilities
Creation of cutscene content, both spoken and cinematic
Mood setting, with verbal, cinematic and textual devices
In collaboration with the narrative designer team, propel the quest and game flow
Drive workflow and preserve technical performance
Requirements
Experienced with AAA game animation, editing and MoCap
Degree qualified or comparable
Outstanding grasp of narrative causality and logic
Great direction of actors - poise and delivery
Good communicator
Avid gamer / film fan
We Offer
Competitive salary, paid holiday and result-driven bonuses
Permanent role in a modern, much-admired studio
Health and leisure benefits
Relocation assistance
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #386)
Animator - Cracow - Console
Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for a talented animator with mocap experience.
Responsibilities
Creation of 3D assets and characters for animation in short cycles
Preparation of material for keyframe and mocap animation
Finding solutions for the projects in partnership with the Lead
Implementing animations into the game
Requirements
At least 3 years relevant experience in AAA games
Degree qualified or comparable
Highly skilled in Motion Builder and Maya
A deep understanding of the principles of animation and animation pipeline, from conceptualisation to implementation
Portfolio and showreel demonstrating excellence in character/creature animation, mocap setup – direction – cleanup, imagination and artistry in broad strokes
Good communicator and collaborator
Avid gamer
We Offer
Competitive salary, paid holiday and result-driven bonuses
Permanent role in a modern, much-admired studio
Opportunity to palpably contribute to the studio’s visual style
Health and leisure benefits
Relocation assistance
Please forward CV’s in .doc or .docx format, showreel and portfolio links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #446)
Lead Artist - UK North
Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for an extremely brilliant and driven Lead Artist to drive the art creation on upcoming AAA titles.
Responsibilities
Define and deliver all aspects of the art on a new AAA project
Supervise all the art disciplines, and assist production with estimates and scheduling
With the Art Director, push the visual quality and standards as high as possible
Requirements
At least 3 AAA titles worked the complete cycle
Experience of leading teams
Confident utilizing Adobe Creative Suite and mentoring those less experienced
Portfolio demonstrating prowess in the field, a broad range of talents, exceptional and individual artistry
We Offer
Competitive salary and benefits in an established studio with many new titles currently in development
A working environment that is relaxed yet rewarding
The opportunity to palpably drive the creativity of new titles
The office is located in a vibrant, northern British city with good transport links
Please forward CV’s in .doc or .docx format and portfolio links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #383)
Experienced / Senior Environment Artist – UK North
Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for an Experienced Environment Artist who is accustomed to producing top quality AAA console titles.
Requirements
At least 5 years production work on AAA games
Expert at high and low polygon modelling
Confident utilising Maya, Photoshop, Zbrush and Unreal4
Experienced in production level shader work and animation
Strong understanding of the creation of physical based shaders
We Offer
Competitive salary and benefits in an established studio with many new titles currently in development
A working environment that is relaxed yet rewarding
The opportunity to palpably contribute to the direction of the titles
The office is located in a vibrant, northern British city with good transport links
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #138)
Senior Technical Artist – UK North
Our client is a multi-award winningstudio that has excelled cross-platform, in many genres of games for all agegroups, maintaining a consistently high meta-critic rating. To sustain theirsteady expansion they are looking for a Technical Artist, specialised inUnreal4 Shaders, who is accustomed to producing top quality AAA console titles.
Requirements
At least 5 years production work on AAA games
Experience of production level shader work and optimisationwithin Unreal4
Experienced with blueprints and their implementation.
Strong understanding of the creation of physical basedshaders
Confident utilising 3DS Max, Maya, Zbrush and other modelling/ animation packages.
Strong scripting and coding abilities
High levels of aesthetic attention to detail
Good communicator in English
We Offer
Competitivesalary and benefits in an established studio with many new titles currently indevelopment
Aworking environment that is relaxed yet rewarding
Theopportunity to palpably contribute to the direction of the titles
The office is located in a vibrant, northern British citywith good transport links
Please forward CV’sin .doc or .docx format, portfolio and showreel links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #590)
Artist – UK North
Our client is a multi-award winning studio that has excelledcross-platform, in many genres of games for all age groups, maintaining aconsistently high meta-critic rating. To sustain their steady expansion theyare looking for experienced Artiststo join their renowned independent studio. A balance of professionalism and individual flair will gain you thisrole.
YourResponsibilities
Development and delivery of game art
Coordinatingbetween internal and external teams
Your Skills
Confidentutilizing Adobe Creative Suite
Portfoliodemonstrating prowess in the field, a broad range of talents, exceptional andindividual artistry
We Offer
Competitive salary and benefits inan established studio with many new titles currently in development
A working environment that isrelaxed yet rewarding
The opportunity to palpablycontribute to the creation of new titles
The officeis located in a vibrant, northern British city with good transport links
Please forward CV’sin .doc or .docx format and portfolio links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #442)
Game FX Artists – UK North
Our client is a renowned UK production company specialising in bespoke animation, cinematics, imagery, and fx. They are looking for an experienced VFX Artists with experience of in-game engines. The role allows for some work to be completed remotely, however will involve in-studio work at either of their locations.
Responsibilities
Work closely with Designers and Engineers to create handcrafted in-game visual effects to be used for real-time game assets and environments
Learning of client's proprietary engines whenever needed
Technical setup, integration, and troubleshooting of VFX in both commercial (Unity, UDK) and proprietary engines
Establish particle effects, post effects, and lighting effects
Meet deadlines
Requirements
At least 3 years of experience as a professional FX Artist for game development
In-depth understanding of current computer graphics capabilities and limitations
Ability to paint special FX textures from scratch, matching an established style
Proficient with 3D graphics, particle systems, physics, ribbons, shaders, etc.
Solid understanding of next-gen FX authoring process, limitations and dependencies
We Offer
Competitive salary
Results derived bonus scheme
Holiday allowance
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #586)
Senior FX Artist – UK South
Our client is an independently owned AAA developer. With #1titles, and a host of awards for their cross-platform multiplayer games, aswell for the studio itself. At thebeginning of an exciting new arc to their creativity. Right now they need an FXArtist with several titles worth of experience under their belt, with bothtechnical skill and artistic talent.
Responsibilities
With the VFX team drive the creation of gameplay andenvironmental effects
Collaborate interdepartmentally: with Art team to accentuatevisual fidelity; with Design team to improve gameplay choices; with Programmingto maintain our performance requirements
Requirements
Worked the complete cycle of at least 2 released titles asSenior
Understanding game development workflows, processes andtools
Confident utilising Max/Maya, Photoshop, and Unreal editor
Experienced authoring real-time VFX, knowing the technicalconstraints of console and PC technology
Strong understanding of the fundamentals of VFX, timing,composition, colour and how to use VFX to provide gameplay feedback
Knowledge in rigid body and fluid simulation
We Offer
Permanentsenior position in a vibrant studio close to the capital
Health andleisure benefits
Pensioncontributions
Flexible workschedule
Please forward CV’sin .doc or .docx format and portfolio/showreel links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #310)
VFX Artist 6 month fixed-term contract – UK North 399
Our client is a multi-award winning studio that has excelledcross-platform, in many genres of games for all age groups, maintaining aconsistently high meta-critic rating. To sustain their steady expansion theyare looking for an experienced VFX Artist.
Requirements
AAA console experience in Real-Time Visual Effects work
Confident utilising using Unreal Engine, Unity, CryEngine or similarVFX editor
Knowledge of Maya Fluids, FumeFX, Houdini is a plus
Portfolio and showreel of work demonstrating outstanding abilities
We Offer
Competitivesalary in an established studio with many new titles currently in development
A workingenvironment that is relaxed yet rewarding
The office is located in a vibrant, northern British city with goodtransport links
Please forward CV’s in .docor .docx format, portfolio and showreel links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz
Mid-level Character Artist – Paris, France
Our client is based in Paris, France. They have been developing across platform, and across genre for more than 10 years. In addition to development of their own unique IP, they provide bespoke services from porting and outsourcing contracts, to complete game design / production from inception to release. They are looking for an experienced Character Artist to join their close-knit team.
Requirements
Mid-level experience of at least 4 years in-studio experience
Confident utilising 3DS Max (Maya if not), Substance Painter, Unreal4, Motion Builder
Portfolio demonstrating high quality realistic work, some sports game work a plus
Experience skinning and rigging is also a plus
We Offer
Permanent position in an exciting studio offering a variety of projects
Competitive salary including holiday allowance
Vibrant in-office well being/social atmosphere
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #583)
UI Artist – South West France
Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile UI Artist whose responsibilities will be to realize top quality User Interface designs for our upcoming Current-Gen AAA games.
Responsibilities
Create design prototypes, including graphic design samples and mockups for game features, menus and displays in the game
Create a strong and cohesive UI style outlining stylistic consistency and usage rules
Working directly with designers to solve layout and usability issues
Working directly with engineering to solve interface technical and implementation issues, while adhering to their technical guidelines
Collaborating with the Art and Creative Directors to develop a visual style and language that enhances the gameplay and user experience
May need to assist with other art assets as needed, like 2D textures, marketing materials, etc.
Requirements
Expert skill with Photoshop, Illustrator, UI prototyping tools and Flash animation
Strong graphic design skills, particularly in iconography creation, typography, HUD elements, and screen layouts
A keen eye for composition, clarity and usability
Experience with a variety of artistic styles
Ability to create new looks or design pieces that fit into an existing style
Nice To Have, experience with ScaleForm and Web design
We Offer
Permanent position in newly refurbished studio
Competitive salary including profit share, annual bonus, health insurance and holiday allowance
Well-being and work/life benefit program
Relocation assistance
Please forward CV’s in .doc or .docx format and portfolio/showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #578)
Senior Animator Fixed-term Contract - UK North
Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they have several fantastic opportunities for highly creative Senior Animators to join their teams working on large, genre-defining AAA console titles.
You must have a wealth of AAA console experience and impressive track record in animation, and most importantly a body of work demonstrating your highly creative approach and ability to produce polished animation that is world class.
The roles will involve both in game and cut-scene animation. Some mo-cap may be involved so experience of this is desired but not essential. Experience using Unreal and Maya is an advantage.
They have several temporary roles for 3-6 months initially, with the potential to progress to permanent.
We Offer
Competitive salary and benefits in an established studio with many new titles currently in development
A working environment that is relaxed yet rewarding
The opportunity to palpably contribute to the artistic direction of the titles
The office is located in a vibrant, northern British city with good transport links
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #196)
Art Director – Germany
Our client is one of the fastest growing studios in Europe. Excelling in social, MMO and F2P sectors. They are looking for an expert Art Director to lead one their studios.
Responsibilities
Lead the various disciplines of concept, 3D, and UI artists, keeping their vision focused
It’s as much a hands-on role as management of the timeline and quality of the output
Develop the team by hiring, mentoring and liaising with the other studio Directors
Requirements
Many years of Art Direction under your belt
Experience in the RPG sector as well as AAA games
Good communicator in English, with the ability to speak across levels
Excellence across the art disciplines, including animation, demonstrated in portfolio and showreel
We Offer
Permanent senior position in a strong, expanding, technologically up-to-the-minute, friendly games studio
The opportunity to palpably guide the output without hierarchical restrictions
Guiding and inspiring an expert, international team
Career and personal development assistance
Health and leisure benefits
Please forward CV’s in .doc or .docx format and portfolio/showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #570)
Lighting Artist – Cracow - Console
Our clientis fiercely independent. Having garnered considerable prestige, their mostrecent multi-million selling release saw them win ‘Best Game’ across the board.With their highly anticipated new title in development, they are looking for askillful Lighting Artist with who is experienced in the production of AAAtitles.
Responsibilities
Creation ofvivid and convincing lighting for photo-real rendering
Establish colorcorrect values in PBR of lighting and textures
Maintainartistic vision and schedule, both personally and throughout all disciplines
Requirements
At least 3years experience in AAA games / CGI in lighting or environment art
Exceptionalin direct / indirect light, luminance, color theory, lighting tools ad pipelines
Goodcommunicator in English
Demonstrableexcellence via portfolio and showreel
We Offer
Competitive salary, paid holiday and result-driven bonuses
Permanent role in a modern, much-admired studio
Health and leisure benefits
Relocation assistance
Please forward CV’sin .doc or .docx format, showreel and portfolio links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #
438)
Senior Environment Artist – Warsaw
Our clientis fiercely independent. Having garnered considerable prestige, their mostrecent multi-million selling release saw them win ‘Best Game’ across the board.With their highly anticipated new title in development, they are looking for anexceptional Environment Artist who is experienced in the production of AAAtitles, to lead the team for a fantasy RPG
Responsibilities
Creation of 3D assets within the constraints of the timeline
Lead the whole creative team to maintain the momentum of theproject
Exploration of cutting edge technologies integration intothe project
Communicate with and on behalf of the team interdepartmentally
Requirements
At least 5 years relevant games industry experience
Portfolio showing: 3D asset creation, detailed realisticmodelled environments and traditional artistic skills
Demonstrable prowess at the helm of an artistic team
Skilled with Maya, 3DS Max, Photoshop and basic scripting
Good communicator in English
Avid gamer
We Offer
Competitivesalary, paid holiday and result-driven bonuses
Permanent leadrole in a modern, much-admired studio
Health andleisure benefits
Relocationassistance
Please forward CV’sin .doc or .docx format and portfolio links to Adan Hill, Recruitment Consultant- adan@big-planet.biz (ref #454)
Environment Artist – Cracow
Our clientis fiercely independent. Having garnered considerable prestige, their mostrecent multi-million selling release saw them win ‘Best Game’ across the board.With their highly anticipated new title in development, they are looking for anEnvironment Artist who is experienced in the production of AAA titles,to prototype and create realistic assets for a fantasy RPG.
Responsibilities
Creation of 3D assets in high and low poly, textures,materials and shaders within the constraints of the engine
Collaborating with the whole creative team to maintain themomentum of the project
Exploration of cutting edge technologies integration intothe project
Communicate with and on behalf of the team
Requirements
At least 2 years relevant games industry experience, andtime on 1 released AAA title
Portfolio showing: 3D asset creation, detailed realisticmodelled environments, artistic creativity and traditional skills
Skilled with Maya, 3DS Max and Photoshop
Experiencewith PBR and procedural content creation packages a plus
Knowledgeof level design a plus
Good communicator in English
Avid gamer a plus
We Offer
Competitivesalary, paid holiday and result-driven bonuses
Permanentrole in a modern, much-admired studio
Health and leisurebenefits
Relocationassistance
Please forward CV’sin .doc or .docx format and portfolio links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #453)