Technical Environment Artist – Cracow – Console
Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for an exceptional, talented and experienced Technical Environment Artist.
Responsibilities
Work directly with the designers, programmers, animation and environment teams, conducting on-going technical asset reviews, providing corrective feedback and conducting workshops as their dedicated technical artist
Develop modelling and texturing pipeline for environmental asset creation
Define, document and maintain technical standards
Requirements
At least 2 years experience in game development
Confident utilising Maya and Photoshop, and ideally Houdini and Substance
Good modelling and texturing, and basic PBR and animation skills
Familiar with a scripting language (python preferred)
Good communicator in English
We Offer
Competitive salary, paid holiday and result-driven bonuses
Permanent role in a modern, much-admired studio
Health and leisure benefits
Relocation assistance
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #592)