VFX Artist – Dusseldorf
Our client is looking for a knowledgeable VFX Artist, ideally with AAA game experience.
Responsibilities
Create efficient in-game VFX utilising accessible tools
Define the look of the VFX of the title with the Art Director, and create with that remit
Alongside the designers and engineers, communicate gameplay mechanics within budget
Requirements
At least 3 years relevant games industry experience
Experienced planning and anticipating/mitigating hitches in the development cycle
Skilled with:
- Particle systems
- Shaders (Unreal or Hlsl)
- Motion, compositing, procedural animation (modelling/texturing)
- FX work flows/editors
- 3DS Max and Maya
Familiar with:
- AAA game design
- Basic scripting
Portfolio/showreel that is annotated signifying your work that demonstrates:
- Natural and organic effects (smoke, fire, waterfalls).
- Fantastical effects animation (spells, explosions).
- Rigid or soft body dynamics.
- Effects created in a game engine.
We Offer
A permanent position in a major global studio group
A central role within a creative team
The freedom for your personal flair and ideas to permeate the gameplay
Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Art & Design Consultant - adan@big-planet.biz (ref 406)





